< Back to previous page
Researcher
Lars de Wildt
- Disciplines:Cultural sociology, Cultural media, Digital media, Media sociology
Affiliations
- Institute for Media Studies (Research unit)
Member
From1 Nov 2014 → Today
Projects
1 - 2 of 2
- Truth is Broken: Online conspiracy theories in competition with scienceFrom1 Nov 2020 → 31 Oct 2021Funding: BOF - postdoctoral mandates
- Playing at Religion: Encoding/decoding religion in videogamesFrom1 Nov 2014 → 4 Sep 2020Funding: Own budget, for example: patrimony, inscription fees, gifts
Publications
1 - 10 of 29
- Breaking Barriers: The Emergence of a Videogame Culture and Industry in the Arab World(2023)
Authors: Lars de Wildt
Pages: 300 - 312 - The Pop Theology of Videogames: Producing and Playing with Religion(2023)
Authors: Lars de Wildt
Number of pages: 158 - Making Religion at Ubisoft(2023)
Authors: Lars de Wildt
Pages: 33 - 53 - Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience(2023)
Authors: Lars de Wildt, Stef Aupers
Pages: 63 - 84 - Poly-Truth, or the Limits of Pluralism: Popular Debates on Conspiracy Theories in a Post-Truth Era(2022)
Authors: Lars de Wildt
Pages: 784 - 798 - Digital Religion(2021)
Authors: Stef Aupers, Lars de Wildt
Number of pages: 22 - ‘Down the Rabbit Hole’: Heterodox Science on the Internet(2021)
Authors: Stef Aupers, Lars de Wildt
Pages: 65 - 87 - Politics of Production: Videogames 10 years after Games of Empire(2021)
Authors: Lars de Wildt
Pages: 287 - 293 - Eclectic Religion: The flattening of religious cultural heritage in videogames(2021)
Authors: Lars de Wildt, Stef Aupers
Pages: 312 - 330 - Illuminati(2021)
Authors: Lars de Wildt
Pages: 306 - 309