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Dynamic balance assessment of aged patients using serious games

Book Contribution - Book Chapter Conference Contribution

Aging is associated with an increased risk of falling. This leads to a decrease of autonomy and deleterious consequences in case of fall. Rehabilitation exercises must be performed in order to maintain optimal balance. Since a few year video games are used into conventional rehabilitation to motivate patients to regularly do those exercises. Since the motion performed by the patients can be recorded during the games it offers new possibilities to perform evaluation and follow-up of the patients. The aim of this study was to determine if the data collected during specially developed balance rehabilitation exercises using the Microsoft Kinect™ sensor and the Wii Balance Board™ are correlated with the functional and clinical status of elderly patients.
Book: 4TH WORKSHOP ON ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES
Pages: 13-16
  • ORCID: /0000-0001-8042-6834/work/84646484
  • ORCID: /0000-0002-2500-5217/work/84203772