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Project

Intervention platform to assist end-users in adopting and implementing behaviours that contribute to health (R-10273)

The Internet is an attractive medium for the delivery of behaviour change interventions. Yet, it is difficult to sustain visitors' loyalty over an extended period of time. This proposal focuses on a prototype format of an Internet-based computer tailored intervention platform (delivered via app + web application) aimed at promoting behaviours that contribute to health. The behavioural change techniques integrated are evidence-based in the literature on Persuasive Technology and Gamification. The objective of the project is to bring the prototype from Technology Readiness Level (TRL) 5 to Level 7 (i.e. demonstration of upgraded proof-of-concept in an operational setting). To that end, we propose a 4-step work plan targeting two sector-specific versions of the original prototype. In the area of Cardiovascular Disease Patient Rehabilitation, we focus on a Cardiac Travel Advice Support System meant to offer personalized travel behaviour advice and stimulate physical activity. In the clinical domain of Cognitive Behavioural Therapy for patients with a Depression diagnosis, we focus on a Mental Health Personal Counsellor meant to signal barriers impeding physical- & social activities, and propose accurate coping strategies.
Date:1 Jan 2020 →  31 Dec 2021
Keywords:gamification, internet, software platform
Disciplines:Game theory, economics, social and behavioural sciences