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Project

Stigma of ADHD in adolescents: a game-based awareness training to facilitate attitude change in schools

 ADHD is one of the most prevalent disorders in adolescence. Stigma towards individuals with ADHD (especially from peers) is highly prevalent and impairing, urging the need for effective remediation strategies of this stigma towards ADHD. Schools need to integrate handling diversity in their educational programs. However, to date no effective school-based stigma remediation program is available for ADHD that is targeted towards the needs and interests of adolescents. Digital applications are highly motivating for adolescents. A game based program (that is developed in interaction with the adolescents) may be the most ideal digital application to reduce stigma for adolescents, as the gaming experience creates optimal effectiveness through enhanced motivation and empathy through this interactive motivating experience. In this study, we develop a gaming ADHD Awareness Training through participatory design with adolescents with and without ADHD, thus assuring that the intervention is tailored towards the needs and experience of ADHD of adolescents with ADHD. Furthermore we will explore the effectiveness of this school-based gaming ADHD Awareness Training as compared to a traditional ADHD Awareness Training and a control condition in adolescents both on the short and long term using multi-method assessment of stigma. Further, we will explore for which group of adolescents which intervention is the most effective and what the working mechanism of the intervention are.
 

Date:1 Jan 2020 →  31 Dec 2021
Keywords:ADHD, adolescents, game-based awareness training
Disciplines:Clinical and counselling psychology not elsewhere classified, Education curriculum not elsewhere classified, Educational and school psychology, Group and interpersonal processes, Other product development not elsewhere classified