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Project

Stigma of ADHD in adolescents: a game-based awareness training to facilitate attitude change in schools

ADHD is one of the most prevalent disorders in adolescence. Stigma towards individuals with ADHD (especially from peers) is highly prevalent and impairing, urging the need for effective remediation strategies of this stigma towards ADHD. Schools need to integrate handling diversity in their educational programs. However, to date no effective school-based stigma remediation program is available for ADHD that is targeted towards the needs and interests of adolescents. Digital applications are highly motivating for adolescents. A game based program (that is developed in interaction with the adolescents) may be the most ideal digital application to reduce stigma for adolescents, as the gaming experience creates optimal effectiveness through enhanced motivation and empathy through this interactive motivating experience. In this study, we develop a gaming ADHD Awareness Training through participatory design with adolescents with and without ADHD, thus assuring that the intervention is tailored towards the needs and experience of ADHD of adolescents with ADHD. Furthermore we will explore the effectiveness of this school-based gaming ADHD Awareness Training as compared to a traditional ADHD Awareness Training and a control condition in adolescents both on the short and long term using multimethod assessment of stigma. Further, we will explore for which group of adolescents which intervention is the most effective and what the working mechanism of the intervention are.

Date:1 Sep 2020 →  15 Apr 2022
Keywords:ADHD, Stigma, Awareness Training, Game based
Disciplines:Other psychology and cognitive sciences not elsewhere classified
Project type:PhD project