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Publication

Real-Time Hand-Painted Graphics for Mobile Games. Articulated Motion and Deformable Objects

Book Contribution - Book Chapter Conference Contribution

Subtitle:AMDO2014
In this paper we set out to nd a digital painting technique which allows the recreation of scenes from childrens books or graphic novels for usage in mobile games. The idea is to give the impression that scenes are being hand-painted at the moment the player is moving through them. To this end, we propose a technique for digital painting, mesh-based strokes, that combines the strengths of existing painting techniques while keeping the limitations of mobile devices in mind. In this new technique, instead of representing strokes as pixels in a raster, strokes are created as at meshes following the contour of a brush stroke. Furthermore, in close cooperation with artists digital painting and animation tools are introduced to facilitate the creation of new digital brushes and scenes in order to capture the style from children's books. In this paper, the Bo childrens book series is used as a case study [1]. We believe our system is e ective in terms of ease-of-use, performs better on mobile hardware than traditional techniques and o ers a new fresh perspective on stylised animation in mobile games.
Book: Articulated Motion and Deformable Objects: 8th International Conference, AMDO 2014, Palma de Mallorca, Spain, July 16-18, 2014. Proceedings
Series: Lecture Notes in Computer Science
Pages: 148 - 159
ISBN:978-3-319-08849-5
Publication year:2014
Keywords:computer animation, painterly animation, mobile games
BOF-keylabel:yes
IOF-keylabel:yes
Accessibility:Open