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How Creatively Are We Teaching and Assessing Creativity in Computing Education?: A Systematic Literature Review

Book Contribution - Book Chapter Conference Contribution

Previous studies investigating and identifying non-technical skills of software engineers show that creative skills play an important role in tackling difficult programming problems. In the field of cognitive psychology, creativity has been extensively researched, and many of these methods can be adapted for application in computing education. We conducted a systematic literature review to support research on creativity in computing education by summarizing relevant theories, instruments, and other prior work in this area. The review encompasses all SIGCSE venues and major journals in the field, providing an overview of the current landscape on teaching and assessing creativity, in the context of computing in higher education. We identify which papers explore creativity as a central theoretical basis. Eight major themes emerged from these, including computational creativity. Furthermore, we also found seven commonly used measurement instruments, such as self-reported scales. We then discus creativity theories that were notably absent from our results, and pedagogical implications of the approaches to fostering creativity in computing education. This paper serves to support the computing education research community by highlighting the interdisciplinary aspects of creativity research applicable in computing contexts. Additionally, it provides practical guidance and implications for educators in leveraging creativity in the classroom.
Book: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education
Pages: 934 - 940
Number of pages: 6
ISBN:978-1-4503-9070-5
Accessibility:Open