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Project
Addressing stutter-related speaking anxiety in virtual reality
In this project, we focus two main objectives. The first main objective is to compare the effectiveness of VR to real-life practice in stuttering therapy, while controlling for potential individual factors such as trait anxiety. The second main objective is to gain in-depth insights into how non-verbal listener responses affect conversational flow and stutter-related stress.
Date:1 Oct 2020 → 30 Sep 2022
Keywords:Stuttering, Anxiety, Virtual reality
Disciplines:Cognitive processes