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Evaluation of a model for studying the curriculum impact of commercial videogames in the 3rd grade secondary education. Interaction between beliefs, actual behaviour and learning effects

The general goal of this phd project is the measurement of curriculum effects of students (age 15-18) playing video games in a school context. The central aspect is the development and evaluation of a complex padmodel that integrates the curriculum impact of video games, actual player behaviour and the beliefs of learners/players and teachers about video games, and learning with them.

Date:1 Oct 2008 →  1 Oct 2010
Keywords:instructional technology, video games, ICT integration
Disciplines:Instructional sciences, Other pedagogical and educational sciences, General pedagogical and educational sciences, Education systems, Education curriculum, Specialist studies in education