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Project

Games at school

The G@S project aims to research and develop an open platform for the creation and distribution of educational games. In recent years, commercial and academic interest in educational uses of video games has been growing rapidly. Due to their systematic and self-motivational nature, games are often seen as an important future aid in primary and secondary education. Nevertheless, the development of video games, particularly in 3D, is still complex and expensive, which explains why available content is limited. G@S aims to overcome these problems by creating a platform for the easy creation and free distribution of user-generated educational game content. In order to achieve this, the project aims to innovate in four main areas: authoring, adaptive content and feedback, understanding of the user and distribution. Legal research is needed in order to ensure the legal compliancy of the platform in terms of security, data protection, privacy and intellectual property. G@S involves the creation and sharing of content by users, which raises important questions related to user-generated content (sharing of rights between users) and social media (liability, inclusion) and protection of minors.
Date:1 Jan 2012 →  31 Dec 2013
Keywords:school, gaming, education, games
Disciplines:Law