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Project

Model-based evaluation of 'digital game-based learning' in the 3rd grade of secondary education. Interaction between beliefs, player behavior, meta-cognitive strategies, and learning effects.

This PhD project focuses on the exploration of learning effects (content and media literacy) of Digital Game-Based Learning (DGBL) in higher secondary education. Central is the development and testing of a path model that integrates the curriculum potential of games, player behavior and stakeholder beliefs, self-efficacy, media literacy and academic performance.

Date:1 Oct 2010 →  30 Sep 2015
Keywords:ICT integration, videogames, instructional technology
Disciplines:Education curriculum, Education systems, Specialist studies in education, General pedagogical and educational sciences, Other pedagogical and educational sciences, Instructional sciences