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The Paradox of Interactive Fiction: A New Approach to Imaginative Participation in Light of Interactive Fiction Experiences.

The aim of this project is to develop a theory of fiction that accounts for the imaginative experience of interactive fictions such as videogames and virtual or augmented reality games. Peculiar to these kinds of fiction is that they are interactive, as their narrative development depends on the actions of the appreciator who is granted agency within the story through identification with a fictional character. Consequently, the experience of interactive fiction is often immersive in the sense that the appreciator feels present in the represented space. Existing fiction theories, such as Kendall Walton's make-believe theory and Peter Lamarque's thought theory,discuss traditional fictions like literature, theatre, and film. As such, these theories do not explain the fact that we can be moved to act towards fictional representations. Based on a critical examination of existing fiction theories, this project will develop a theory that accounts for the interaction with fictional objects.
Date:1 Oct 2016  →  30 Sep 2018
Disciplines:Theory and methodology of philosophy, Philosophy, Other philosophy, ethics and religious studies not elsewhere classified, Art studies and sciences