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Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model

Book Contribution - Book Chapter Conference Contribution

In this paper, we reflect on the opportunities and limitations of using the Pervasive GameFlow (PGF) model for evaluating player experience in pervasive games. In particular, we critically assess its applicability to pervasive games that are not technology-based. This assessment results from a review of two pervasive outdoor group games by means of the PGF model. While the first game (i.e. The Target) involves the use of digital technology, the latter (i.e. Magic Spell) does not. In order to produce an in-depth review, we observed groups during game play and we assessed players' experiences by means of a questionnaire.
Book: Fun and Games 2010 Proceedings of the 3rd International Conference on Fun and Games
Pages: 38-47
Number of pages: 10
ISBN:978-1-60558-907-7
Publication year:2010
Keywords:pervasive games, player experience
  • ORCID: /0000-0001-8058-1455/work/80543420
  • Scopus Id: 78249232024