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Fun and Games '10 Fun and Games 2010 : Proceedings of the 3rd International Conference on Fun and Games

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Gaming has weaved itself in the fabrics of everyday life: in the living room, in the therapist's practice, in the class room or in a senior residency. Motives for gaming have gone beyond the epicurist's pleasure principle. Recently, players embrace more serious purposes as well, reflected in games for therapy or games for learning. The massive adoption of entertainment technologies by a wider audience is the characteristic of the past decade. This wide uptake of entertainment media into society would not have been possible if there was not a growing diversity of enabling technologies and a growing understanding of how to design for and enable certain psycho-social consequences. These societal and technological evolutions are naturally reflected in this year's Fun and Games conference. It is our great pleasure to present you the proceedings of the 3rd International conference on Fun and Games 2010. Fun and Games is a leading forum for academics and practitioners who are interested in, work with, design for or conduct research on all aspects of gaming and entertainment technologies, exploring the boundaries of gaming technologies and gaming experiences. Fun and Games 2010 is the third edition of the Fun and Games conference series, designed as a biannual, single-track conference that features state-of-the-art academic as well as design research on the broad spectrum of gaming aspects and entertainment computing, for a wide range of player types. The Fun and Games conference series started in 2006 in Preston, UK as a playful event where academics and practitioners can interact together. In 2008, the conference was held in Eindhoven, the Netherlands where it married the best of academic writing with the most innovative user experiences. This year's conference is held in the lively university town of Leuven, Belgium on 15, 16 and 17 September 2010. Fun and Games 2010 is organized by the Centre for User Experience Research, K.U.Leuven and the e-Media Lab, GROUP T - Leuven Engineering College, both part of the K.U.Leuven Association and with the participation of the HCI & Usability Unit of the ICT&S Center, University of Salzburg and the Game Experience Lab, Eindhoven University of Technology. Fun and Games 2010 continues to provide an avenue for presenting peer reviewed academic and practitioner papers, for discussing posters, for showing live demonstrations, for organizing workshops and hosting tutorials. Furthermore, this third Fun and Games conference invited student designers and student developers to submit their work to the first Fun and Games Design Competition. The nominees will showcase their work during the conference and the winners of the design competition will be awarded at the conference. To this year's edition of Fun and Games, 55 short and full papers were submitted, next to the numerous submissions in the other categories. All paper submissions were subjected to a blind peer review process of at least three reviewers. In total, 19 high-quality papers are accepted for publication. More particularly, 16 long papers and 3 short papers are selected, yielding an acceptance rate of 34%. Accepted papers are published in the ACM Digital Library. Furthermore, all papers are invited to submit their extended work to a special issue in the Journal of Arts and Technology (IJART), the leading journal in its area. Additionally, the most promising paper will be awarded at the conference. The variety of submissions to Fun and Games 2010 resulted in a rich and diverse conference program. The following topics are covered: serious gaming, self-adaptive systems, music and audio systems, pervasive technologies, tangible interfaces, usability and user experience evaluation, motivation, experiential and identification theories, and game production. Special player audiences are researched, such as children, seniors or therapists. The academic research papers are clustered around 5 tracks: Game design and evaluation; Systems, software and enabling technologies; Special target groups; Game(r) theory; and Methods and game design studies. Besides the 19 papers, the conference hosts one tutorial, three workshops, poster sessions and demonstrations and finally the Fun and Games Design Competition.
Number of pages: 170
ISBN:978-1-60558-907-7
Publication year:2010