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Researcher
Bob Andries
- Keywords:Electronics and electrical engineering
- Disciplines:Engineering and technology
Affiliations
- Faculty of Engineering (Faculty)
Member
From10 Aug 2015 → 23 Feb 2017 - Electronics and Informatics (Department)
Member
From1 Jan 2015 → 30 Jun 2016 - Electronics and Informatics (Department)
Member
From15 Oct 2009 → 30 Jun 2016 - Multidimensional signal processing and communication (Research group)
Member
From1 Jan 2008 → 31 Dec 2015 - Faculty of Engineering (Faculty)
Member
From26 Sep 2007 → 11 Sep 2009
Projects
1 - 1 of 1
- Optimized render quality based on scalable texture coding.From1 Jan 2011 → 31 Dec 2014Funding: IWT personal funding - strategic basic research grants
Publications
1 - 6 of 6
- Optimized Wavelet-Based Texture Representation and Streaming for GPU Texture Mapping(2018)
Authors: Bob Andries, Jan Lemeire, Adrian Munteanu
Pages: 2873-2899 - Scalable texture compression using the wavelet transform(2017)
Authors: Bob Andries, Adrian Munteanu, Jan Lemeire
Pages: 1121–1139 - Efficient wavelet-based 3D graphics rendering(2017)
Authors: Bob Andries, Adrian Munteanu, Jan Lemeire
- Optimized wavelet-based texture representation and streaming for GPU texture mapping(2015)
Authors: Bob Andries, Jan Lemeire
Pages: 651-652Number of pages: 2 - Optimized quantization of wavelet subbands for high quality real-time texture compression(2014)
Authors: Bob Andries, Jan Lemeire
Pages: 5616-5620Number of pages: 5 - Real-time texture sampling and reconstruction with wavelet filters(2013)
Authors: Bob Andries
Pages: 328-332Number of pages: 5