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Researcher
Philippe BEKAERT
- Keywords:Computer science (incl. applied informatics)
- Disciplines:Computer graphics
Affiliations
- Applied Computer Science Lab (Research group)
Member
From9 Apr 2004 → 1 Aug 2022 - Computer Sciences (Department)
Member
From1 Aug 2002 → 1 Aug 2022 - Expertise Centre for Digital Media (Research Center)
Member
From1 Aug 2002 → 1 Aug 2022 - Faculty of Sciences (Faculty)
Member
From1 Aug 2002 → 1 Aug 2022 - Mathematics-Physics-Informatics (Division)
Member
From1 Aug 2002 → 30 Sep 2009
Projects
1 - 10 of 22
- SKETCH-ATLAS: An online educational platform for blended learning with specialised video tutorials on the topic of architectural sketching/envisioning.From1 Jan 2020 → 31 Aug 2022Funding: IOF - technology validation in real environment
- OmniDrone : 720° perception for safe and autonomous systemsFrom1 May 2017 → 30 Apr 2021Funding: FWO Strategic Basic Research (SBO)
- International Meeting in Performing Arts & Creative TechnologiesFrom1 Jan 2016 → 31 Dec 2018Funding: Other EU initiatives out of framework, Own budget, for example: patrimony, inscription fees, gifts
- IMAGE : IMmersive Attraction films for next-Generation 5D thEaters.From1 Jul 2014 → 31 Dec 2015Funding: IWT / VLAIO - indirect funding by business world, Private funding of national origin - undefined
- Advanced Re-lighting algorithms for post productionFrom1 Jan 2013 → 31 Dec 2016Funding: IWT personal funding - strategic basic research grants
- ASPRO+: AutoStereoscopic multi-view video PROcessing and PROjectionFrom1 Jan 2013 → 31 Dec 2014Funding: iMinds
- AIVIE: Augmented Immersive-Video-based Interactive EnvironmentsFrom1 Jan 2013 → 31 Dec 2014Funding: iMinds
- ICatcher in the SkyFrom1 Jan 2012 → 31 Dec 2012Funding: iMinds
- Representation and algorithms for capture, visualization and manipulation of moving 3D objects, subjects and scenes.From1 Jan 2012 → 31 Dec 2015Funding: FWO research project (including WEAVE projects)
- FSTD4Wings - The flight simulation training device for a more efficient and affordable pilot trainingFrom1 May 2011 → 30 Apr 2013Funding: IWT / VLAIO - indirect funding by business world
Publications
121 - 127 of 127
- High quality mesostructure acquisition using specularities(2008)
Authors: Yannick FRANCKEN, Tom CUYPERS, Tom MERTENS, Jo GIELIS, Philippe BEKAERT
Pages: 3421 - 3427 - A Multi-Camera Framework for Interactive Videogames(2008)
Authors: Tom CUYPERS, Cedric VANAKEN, Yannick FRANCKEN, Frank VAN REETH, Philippe BEKAERT
Pages: 443 - 449 - Robust matching of images across large viewpoint changes(2008)
Authors: Cosmin ANCUTI, Codruta ANCUTI, Philippe BEKAERT
Pages: 161 - 166 - A multi-camera framework for interactive video games(2008)
Authors: Tom CUYPERS, Cedric VANAKEN, Yannick FRANCKEN, Frank VAN REETH, Philippe BEKAERT
Pages: 443 - 449Number of pages: 7 - Self-similarity based compression of point set surfaces with application to ray tracing(2008)
Authors: Erik HUBO, Tom MERTENS, Tom HABER, Philippe BEKAERT
Pages: 221 - 234 - Real-time, all-frequency shadows in dynamic scenes(2008)
Authors: Thomas Annen, Z Dong, Tom MERTENS, Philippe BEKAERT, P Seidel, J Kautz
Pages: 34 - 34 - Strike a Pose: Image-based Pose Synthesis(2008)
Authors: Cedric VANAKEN, Chris HERMANS, Tom MERTENS, Fabian DI FIORE, Philippe BEKAERT, Frank VAN REETH
Number of pages: 8