Publications
Recovery of Visuospatial Neglect Subtypes and Relationship to Functional Outcome Six Months After Stroke KU Leuven
Background/Objective. This study aims to investigate how complex visuospatial neglect behavioural phenotypes predict long-term outcomes, both in terms of neglect recovery and broader functional outcomes after 6 months post-stroke. Methods. This study presents a secondary cohort study of acute and 6-month follow-up data from 400 stroke survivors who completed the Oxford Cognitive Screen's Cancellation Task. At follow-up, patients also completed ...
A Systematic Review of the Effect of Gamification on Adherence across Disciplines KU Leuven
Systematic reviews of gamification research often focus on effects on motivation and engagement. Fewer studies systematically investigate the effect of gamification on `adherence', the extent to which individuals use a gamified service and experience its content, as envisioned by the creators, to derive a certain benefit. To this end, this paper presents a systematic review of the effect of gamification on adherence across disciplines, including ...
Health Recommender Systems: Systematic Review KU Leuven
BACKGROUND: Health recommender systems (HRSs) offer the potential to motivate and engage users to change their behavior by sharing better choices and actionable knowledge based on observed user behavior. OBJECTIVE: We aim to review HRSs targeting nonmedical professionals (laypersons) to better understand the current state of the art and identify both the main trends and the gaps with respect to current implementations. METHODS: We conducted a ...
The use of the term virtual reality in post-stroke rehabilitation: a scoping review and commentary KU Leuven
Background. Virtual reality (VR) offers many opportunities for post-stroke rehabilitation. However, “VR” can refer to several types of computer-based rehabilitation systems. Since these systems may impact the feasibility and the efficacy of VR interventions, consistent terminology is important. Objectives: In this study, we aimed to optimize the terminology for VR-based post-stroke rehabilitation by assessing whether and how review papers on ...
Understanding the Role of Technology to Support Breastfeeding KU Leuven
Breastfeeding brings benefits for newborns and parents, but can be a challenging process. In this paper, we leverage a mixed-methods approach that builds on the Integrated Behavioural Model (IBM) to explore parents' perspectives toward breastfeeding along with their lived experiences, and examine the role of technology in this setting. Results of twelve semi-structured interviews and 175 online survey responses suggest generally positive ...
Virtual Feed: A Simulated Breastfeeding Experience in Virtual Reality KU Leuven
Technology use in antenatal education is often basic and inadequately presents the emotional and practical challenges of breastfeeding. This work presents Virtual Feed, a Virtual Reality interactive breastfeeding simulation designed with parents and health care professionals to convey key aspects of breastfeeding and to explore the potential and limitation of interactive technology in eliciting intimacy in parent-child space.
Age- and Intravenous Methotrexate-Associated Leukoencephalopathy and Its Neurological Impact in Pediatric Patients with Lymphoblastic Leukemia KU Leuven
Methotrexate (MTX) is associated with leukoencephalopathy (LE) in children treated for lymphoblastic leukemia/lymphoma (ALL/LBL). However, large-scale studies with systematic MR acquisition and quantitative volumetric lesion information remain limited. Hence, the prevalence of lesion burdens and the potential risk factors of LE in this population are still inconclusive. FLAIR-MRI scans were acquired at the end of treatment in children who were ...
Temporal orienting in Parkinson's disease KU Leuven
Temporal orienting of attention can affect multiple stages of processing to guide adaptive behaviour. We tested whether temporal expectation in different task contexts is compromised in individuals with Parkinson's disease (PD). In Experiment 1 two temporal-orienting tasks were used: a speeded task emphasizing motor preparation and a non-speeded task emphasizing perceptual discrimination using rapid serial visual presentation. In both tasks, ...