Serious games: development of a standard for measuring the effectiveness of games in terms of cognitive learning outcomes Ghent University
1. Introduction
A large heterogeneity in study designs assessing the effectiveness of digital game-based (DGBL) and questions raised regarding reliability and validity of certain study design characteristics has resulted in a need for a more common methodology. The aim of this Ph.D. project was to develop a standardized procedure for assessing the effectiveness of DGBL, with a primary focus on games that target cognitive learning ...