Projects
Merging realities - Virtual & Augmented Reality as persuasive tools for creating awareness about public & nonprofit challenges AP Hogeschool Antwerpen
Control of multi-degree-of-freedom catheters in unknown environments - exploring the potential of deep learning and augmented reality KU Leuven
The interaction between a flexible catheter and a deformable lumen is extremely complex as it is affected by slack, friction and a time-varying contact state. ESR11 focuses first on devising controllers for the distal robot part. The problem of deriving a controller that behave robust independent of contact state and actuator limitations (on power and range) is still unsolved. This will require adjusting the kinematic model to governing ...
REDRAFT - Robot-assistED intRauterine Augmented FeToscopy KU Leuven
REDRAFT will develop a real-time 3D navigation system with haptic guidance to augment robotic TTTS surgery. The solution will be verified in a new highly realistic mixed reality TTTS simulation environment. In close collaboration with key opinion leaders in fetal surgery the system will be optimized to ensure safe, intuitive, and precise navigation and robot-assisted ablation. In a subsequent stage of the research in-vivo animal validation ...
Augmented Customer Involvement Thomas More Mechelen - Antwerpen
Augmented Customer Involvement Thomas More
Expressive moments in augmented music realities Ghent University
The goal of the project is to study expressive moments in augmented music realities. Expressive
moments are subjective experiences of optimal interaction with, or guided by, music, such as flow,
euphoria, and ecstasy. These moments will be studied in settings that involve collective musicmaking
in augmented music environments. The environments include technologies to measure
physical and ...
Deep-Learning based Joint Audio, Video Processing for Augmented Listening Ghent University
Augmented listening implies the extraction of desired audio signal(s) from a distorted capture. Like human perception of speech, where visual and acoustic cues jointly contribute to the understanding, we aim to improve this extraction by augmenting the audio with visual information. A side-application is the detection of inconsistent streams, hinting at deepfakes or otherwise compromised streams.
Craftmanship 4.0 through augmented fabrication. University of Antwerp
VRACE - Virtual Reality Audio for Cyber Environments KU Leuven
„Virtual reality (VR) and augmented reality (AR) have the potential to become the next big computing platform, and as we saw with the PC and Smartphone, we expect new markets to be created and existing markets to be disrupted.“ (Understanding the Race for the Next Computing Platform, Goldman Sachs 2016). While its technology is still considered in the early stages of development, it is already mature in the video game area.
VR/AR has the ...