Projects
Investigating the role of the teacher in technology-enhanced collaborative learning settings for supporting complex skills KU Leuven
While both industrial companies and researchers in our field are developing increasingly powerful teaching robots and intelligent tutoring systems, there is limited understanding about how this technology can effectively be implemented in education and how this will affect the teacher’s role. My research program will focus on how teachers can effectively use and interact with educational technology to support complex skills in a Computer- ...
Competence-development of students: The use of technology enhanced collaborative learning and automated feedback as academic interventions to increase success rates for first-generation first year students at university. Hasselt University
Energy-aware Collaborative Intelligence for the IoT Edge. University of Antwerp
The impact of self and peer assessment in wiki-based CSCL-environments on students' self regulated learning and learning outcomes Ghent University
The aim of this project is studying the impact and added value of self and peer assessment in wiki-based computer-supported collaborative learning environments. Within higher and secondary setting, the impact on students' self regulated learning and performance will be studied, together with the differential impact of the amount, type, and quality of the feedback within the peer assessment conditions.
Synergistic scaffolding in technology-enhanced STEM learning. How can technology help to balance between autonomy and guidance during scientific inquiry? Ghent University
This project focuses on how Computer-Supported Collaborative Inquiry should be brought into the educational practice of Science, Technology, Mathematics and Engineering (STEM) and how support should be designed to serve a diversity of students regarding the obtainment of deep knowledge construction, problem solving skills and motivation in science. Literature stresses that supporting multiple students in a ...
Evidence Based Simulation Education and Lifelong Learning through ICT 2.0 HOGENT
EdHub & AI: Implementation of AI in Primary and Secondary Education. Both for Classroom Practices and Learning Analytics HOWEST
Analysing fish behavior with machine learning for automatic welfare assessment KU Leuven
M3-BIORES is currently doing exciting research on computational ethology, focusing on the real-time monitoring of animal behaviours using sensors and state-of-the-art real-time algorithms. We want to understand better the animals mental state, health and welfare, and translate this knowledge in innovative ICT technologies to support farmers, zoo keepers and sports professionals. We develop novel sensor-based ...
Theoretical and methodological advances in studying higher education students’ socially shared metacognitive regulation Ghent University
Although higher education requires students to self-direct their learning, their metacognitive regulation is often insufficient for adequate self-regulation. Collaborative learning (CL) has shown to be effective in fostering both students’ self- and socially shared metacognitive regulation (SSMR). The latter refers to a joint and reciprocal engagement of multiple collaborative learners in
regulating each other’s and the group’s learning. ...