Projects
Virtual Reality to improve teaching in Basic Life Support KU Leuven
The survival rate after cardiac arrest is highly dependent on the period before a bystander starts correct CPR. Among others, a mental threshold to proceed to CPR and the correct execution of the CPR technique under stress or a non-standard situation, play a role in the victim's chances of survival. Virtual Reality is a promising educational form to teach CPR because one can create scenarios that are very close to reality. The purpose of ...
VRACE - Virtual Reality Audio for Cyber Environments KU Leuven
„Virtual reality (VR) and augmented reality (AR) have the potential to become the next big computing platform, and as we saw with the PC and Smartphone, we expect new markets to be created and existing markets to be disrupted.“ (Understanding the Race for the Next Computing Platform, Goldman Sachs 2016). While its technology is still considered in the early stages of development, it is already mature in the video game area.
VR/AR has the ...
Virtual Reality in return to sport screening – The missing link to identify those at risk for ACL reinjury? Ghent University
A common injury in athletes is an anterior cruciate ligament (ACL) rupture, necessitating a surgical reconstruction to restore knee stability. Although ACL reconstruction is followed by an intensive rehabilitation period, with an average duration of 12 months before return to sport (RTS), the reinjury rate is extremely high (1/4). The inability of current RTS screening tools to identify athletes at risk for re-rupture contributes to this ...
WaveVR: Context-Aware Millimeter Wave Network for Interactive Virtual and Augmented Reality. University of Antwerp
Improving group musical experiences in virtual reality, using a biofeedback control system Ghent University
The IOP will improve the simulation of musical concert listening and ensemble performance experiences in virtual reality (VR). Innovation relies on the integration of improved computational methods for acoustic scene rendering, and improved empirical methods to measure subjective ‘presence’. The project works towards a biofeedback system allowing controlled regulation of humans’ behavioural, cognitive and affective responses within (musical) ...
The development of a Virtual reality software application to assess and treat visuospatial neglect in central neurological conditions. University of Antwerp
The development of a Virtual reality software application to assess and treat visuospatial neglect in centralneurological conditions Karel De Grote Hogeschool
Interactive Multi-User Virtual Reality Training (INTERACT). University of Antwerp
My better self: the use of virtual reality exposure in socially anxious adolescents KU Leuven
Virtual Reality Exposure Therapy (VRET) is an effective treatment for anxiety disorders, and its effects generalize to the real world. The majority of anxiety disorders develops during adolescence and VRET has a high potential in this group because of its playful elements and accessible nature. However, research on VRET in young adolescents is scarce. Especially in the group with the lowest age of onset, socially anxious adolescents, VR could ...