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Virtually unexpected : no role for expectancy violation in virtual reality exposure for public speaking anxiety Ghent University KU Leuven
Mental fatigue delays visual search behaviour in young cyclists when negotiating complex traffic situations : a study in virtual reality Ghent University
Introduction: Mental fatigue has been shown to negatively affect motor and sport performance. To date, however, no research focused on assessing the effects of mental fatigue on hazard perception in young cyclists who are highly vulnerable in traffic, especially after school. Therefore, the purpose of this study was to examine the influence of induced mental fatigue on hazard perception and anticipation in young cyclists using a novel Virtual ...
Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible? Vrije Universiteit Brussel
BACKGROUND: Movement-evoked pain may have a protective or learned component, influenced by visual cues which suggest that the person is moving towards a position that may be perceived as threatening. We investigated whether visual feedback manipulation in virtual reality (VR) had a different effect on cervical pain-free range of motion (ROM) in people with fear of movement.
METHOD: In this cross-sectional study, seventy-five people ...
Visual delay affects force scaling and weight perception during object lifting in virtual reality KU Leuven
Lifting an object requires precise scaling of fingertip forces based on a prediction of object weight. At object contact, a series of tactile and visual events arise that need to be rapidly processed online to fine-tune the planned motor commands for lifting the object. The brain mechanisms underlying multisensory integration serially at transient sensorimotor events, a general feature of actions requiring hand-object interactions, are not yet ...
Research and development of a low-cost, portable visual field testing platform using a smartphone and virtual reality headset for the early detection of glaucoma KU Leuven
Glaucoma is the leading cause of irreversible blindness worldwide, affecting about 64 million people. A large proportion of glaucoma cases worldwide are undiagnosed or sub-optimally managed. More than half of people living with the disease, in low-income countries, are unaware of the condition until it progresses to an advanced stage, resulting in visual impairment. Since adequate treatment significantly slows or halts progression of the ...
Integrated Computational Approach for Virtual Hit Identification against Ebola Viral Proteins VP35 and VP40 KU Leuven
The Ebola virus (EBOV) has been recognised for nearly 40 years, with the most recent EBOV outbreak being in West Africa, where it created a humanitarian crisis. Mortalities reported up to 30 March 2016 totalled 11,307. However, up until now, EBOV drugs have been far from achieving regulatory (FDA) approval. It is therefore essential to identify parent compounds that have the potential to be developed into effective drugs. Studies on Ebola viral ...
Retailing In Social Virtual Worlds: Developing A Typology Of Virtual Store Atmospherics Vrije Universiteit Brussel
Retailing in 3D virtual environments, including social virtual worlds (SVWs), is considered an evolution of the traditional web store, offering advantages and an improved shopping experience to the customer. Although studies concerning retailing and store design in SVWs are starting to emerge, only one thus far dealt specifically with virtual store atmospherics. While this previous study proved that atmospherics are applicable in virtual stores, ...
Virtual gossip: How gossip regulates moral life in virtual worlds Vrije Universiteit Brussel University of Antwerp
This article explores to what extent the functions of interpersonal offline gossip can be mapped on to the virtual community of Second Life and its subsequent in-world and out-world interactions. A long-term hybrid ethnographic study was conducted that involved recurrent actual and virtual meetings with informants. The main objectives are, first, to look for similarities and to explain dissimilarities and, second, to gain some much-needed ...
Morality and involvement in social virtual worlds: The intensity of moral emotions in response to virtual versus real life cheating Vrije Universiteit Brussel
Our focus lies on moral emotions in the social virtual world Second Life (SL). Based on media equation theory we could expect that moral emotions regulate social virtual interactions in a similar way as they do in real life (RL). However, emotions are also linked with involvement, and SL residents presumably are more involved in SL compared to non-residents. Via two quasi-experiments, we tested to what extent moral emotions felt when being ...