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Escaping the crowd: An experimental study on the impact of a Virtual Reality experience in a shopping mall Hasselt University Vrije Universiteit Brussel
Crowding is largely associated with negative consumer outcomes such as shopping irritation and lower levels of shopping pleasure, less positive attitudes and less satisfaction toward the crowded store or mall. While previous research demonstrated the alleviating effect of slow music and greenery on this negative impact of high perceived crowding, this study examines the potential of a relaxing Virtual Reality (VR) experience in a shopping mall. ...
Efficient implementation of virtual coarse grained reconfigurable arrays on FPGAS Ghent University
Fine grained Field Programmable Gate Arrays (FPGA) are complex to program and therefore suffer from high development costs. To solve this problem, Virtual Coarse Grained Reconfigurable Arrays (Virtual CGRA), or CGRAs implemented on FPGAs, have been proposed. Conventional implementations of VCGRAs use functional FPGA resources, such as LookUp Tables, to implement the virtual switch blocks, registers and other components that make the VCGRA ...
CSOM/PL: A Virtual Machine Product Line Vrije Universiteit Brussel
CSOM/PL is a software product line (SPL) derived from applying multi-dimensional separation of concerns (MDSOC) techniques to the domain of high-level language virtual machine (VM) implementations. For CSOM/PL, we modularised CSOM, a Smalltalk VM implemented in C, using VMADL (virtual machine architecture description language). Several features of the original CSOM were encapsulated in VMADL modules and composed in various combinations. In an ...
Design and evaluation of learning algorithms for dynamic resource management in virtual networks Ghent University University of Antwerp
Network virtualisation is considerably gaining attention as a solution to ossification of the Internet. However, the success of network virtualisation will depend in part on how efficiently the virtual networks utilise substrate network resources. In this paper, we propose a machine learning-based approach to virtual network resource management. We propose to model the substrate network as a decentralised system and introduce a learning ...
Slimme microgrids en virtual power plants, bouwstenen van het net van de toekomst Ghent University
De sterke toename aan decentrale generatoren heeft een grote invloed op de uitbating van de distributienetten. Steeds vaker worden we geconfronteerd met congestie- en spanningsproblemen. Om deze reden wordt aan de Universiteit Gent een gecoördineerde integratie van decentrale generatoren onderzocht, in plaats van de huidige U+201Cfit-and-forgetU+201D strategie. Microgrids en virtual power plants (VPPs) zijn twee nieuwe concepten met dit doel ...
Reproducibility of 20-min Time-trial Performance on a Virtual Cycling Platform Vrije Universiteit Brussel
This study aimed to analyse the reproducibility of mean power output during 20-min cycling time-trials, in a remote home-based setting, using the virtual-reality cycling software, Zwift. Forty-four cyclists (11 women, 33 men; 37±8 years old, 180±8 cm, 80.1±13.2 kg) performed 3×20-min time-trials on Zwift, using their own setup. Intra-class correlation coefficient (ICC), coefficient of variation (CV) and typical error (TE) were calculated for ...
Virtual reality distraction induces hypoalgesia in patients with chronic low back pain : a randomized controlled trial Ghent University Hasselt University KU Leuven
A virtual reality orientation and mobility test for inherited retinal degenerations : testing a proof-of-concept after gene therapy Ghent University
Authoring Adaptive 3D Virtual Learning Environments Vrije Universiteit Brussel
The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e. an environment that dynamically adapts to the learner and the activities that he performs in the environment. In this paper, we discuss adaptive 3D virtual leaning ...