Projects
Development and Effect Evaluation of Innovative Methodologies for The Improvement of Safe and Eco-friendly Driving Behaviour Through Gamification Among Truck Drivers in Ethiopia Hasselt University
Evaluation the effect of personalized non-invasive brain stimulation during the execution of a Bimanual Coordination Task. Hasselt University
Preventing radiomucositis: In vivo evaluation of the radioprotective effect of promising lead candid Ghent University
Microstructural evaluation of the effect of hydrogen on the mechanical properties of multiphase high-strength steel. Ghent University
New insights into the effect of rankings on product evaluations: The introduction of the linearity effect Ghent University
Rankings, in which various choice options are ranked on some attribute, are a particularly popular decision aid. The current proposal argues that the way options are presented in rankings might actually create an evaluation bias, which we call the linearity effect.
Attribute values are often asymmetrically distributed, with relatively more low attribute levels (e.g., lower prices or quality) than high attribute levels. For example, when ...
An evaluation of the socio-economic effects of funding by ESA (European Space Agency) to private organizations. KU Leuven
Vox Pops or Polls? Effects of Vox Pops and Opinion Polls on Perceived Public Opinion, Personal Opinion and News Item Evaluation. University of Antwerp
Evaluation of a model for studying the curriculum impact of commercial videogames in the 3rd grade secondary education. Interaction between beliefs, actual behaviour and learning effects Ghent University
The general goal of this phd project is the measurement of curriculum effects of students (age 15-18) playing video games in a school context. The central aspect is the development and evaluation of a complex padmodel that integrates the curriculum impact of video games, actual player behaviour and the beliefs of learners/players and teachers about video games, and learning with them.