Gam(e)(a)ble: multi-method research on the blurring lines between gaming and gambling among adolescents and the role of persuasive communication KU Leuven
The lines between gaming and gambling are becoming increasingly blurred in (online) games that are popular among teenagers which rises the societal concern that minors are being progressively exposed to gambling. Games that include non-monetary forms of gambling (simulated gambling) such as free casino games as well as in-app purchases of so-called loot boxes or packages operate in a grey zone due to the lack of ...