The Ambivalent Motivational Power of Game Elements in Education: Nuancing the Gamification Debate KU Leuven
Gamification, implementing elements typically found in games in non-game contexts, has recently known a boom in popularity. Gamified systems are showing up in a wide variety of context, but especially in education. In education, gamification is seen as an aid in motivating the often unmotivated learners. Research assessing the effectiveness of gamification yields mixed results, though. In this research project, we argue that instead of ...