Projects
Immersive Care Thomas More Mechelen - Antwerpen
Immersive Care Thomas More
Cross-Reality Interaction KU Leuven
Efficient Capturing, Coding and Streaming for Immersive Applications Ghent University
Since long, people have envisioned a realistic, virtual recreation of remote scenes, in which they can interact with the environment and with each other as if they were on site. Recent technological advancements have made it possible to capture the three-dimensional world with e.g., visual cameras, light field setups and LIDAR. Using these devices, first research efforts have been made to enable the users to both move their head and change ...
Development and validation of a user-friendly method to deploy immersive technologies in the process of product development. University of Antwerp
Stimulating chemistry curiosity through virtual experiences KU Leuven
The aim of this project is to develop a set of comprehensive and realistically implementable game design and production guidelines for a virtual curiosity lab for children at the age of 8-14 years old. Here, the virtual curiosity lab is a virtual or mixed reality environment where children are given the freedom to experiment and investigate in a safe manner. Typically, the virtual curiosity lab will be themed around a specific subject, such ...
TETRA Immersive Mental Health Thomas More
The Desert of the Real AP Hogeschool Antwerpen
Animated Spatial Time Machine Ghent University
The ability to travel through time fascinates people. Everyone has a good dream about what the past was like or what the future will look like. Timelines with text, 2D plans and photos from the past have long been a time machine at the back of the classroom for history lessons or online in recent decades. Rarely or never is a link provided in these applications with future development plans by policymakers, (landscape) architects, spatial ...