Publications
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Augmented Reality for User-Friendly Intra-Oral Scanning KU Leuven
© 2017 IEEE. Digital impressions of teeth, obtained through intra-oral scanning, allow for more efficient and cost effective treatments of many dental indications. Current state-of-the-art intra-oral impression acquisition systems make use of a separate monitor to show the scanning progress, forcing the dentist to divert attention away from the scanner and the patient. In this paper, we present an augmented reality based solution to this ...
Comparing different augmented reality support applications for cooperative repair of an industrial robot University of Antwerp
Reactive Displays for Virtual Reality KU Leuven
Augmented and Virtual Reality for Preoperative Trauma Planning, Focusing on Orbital Reconstructions: A Systematic Review KU Leuven
BACKGROUND: This systematic review summarizes recent literature on the use of extended reality, including augmented reality (AR), mixed reality (MR), and virtual reality (VR), in preoperative planning for orbital fractures. METHODS: A systematic search was conducted in PubMed, Embase, Web of Science and Cochrane on 6 April 2023. The included studies compared extended reality with conventional planning techniques, focusing on computer-aided ...
Touching the Explanations: Explaining Movie Recommendation Scores in Mobile Augmented Reality KU Leuven
While most studies are devoted to improving movie recommendation scores with progressively accurate algorithms, many users still do not understand their recommendations entirely. Consequently, scholars have started to design explanations for movie recommendation systems. In this context, information visualization can offer adequate explanations to improve user experience. Additionally, augmented reality (AR) can broaden those visualizations, ...
Virtual reality crowd simulation: effects of agent density on user experience and behaviour KU Leuven
© 2018, The Author(s). Agent-based crowd simulations are used for modelling building and space usage, allowing designers to explore hypothetical real-world scenarios, including extraordinary events such as evacuations. Existing work which engages virtual reality (VR) as a platform for crowd simulations has been primarily focussed on the validation of simulation models through observation; the use of interactions such as gaze to enhance a sense ...