< Terug naar vorige pagina

Publicatie

Integration in the curriculum as a factor in math-game effectiveness

Boekbijdrage - Hoofdstuk

While numerous claims are made about the effectiveness of games, the studies that examine their educational effectiveness often contain flaws resulting in unclear conclusions. One possible solution for these shortcomings is to focus on separate game elements rather than on games as a whole. A second solution is to take into account students' perceptions as they are likely to affect students' interpretations and learning outcomes. This study investigated the effect of the integration of an educational game in the curriculum on students' motivation, perceptions, and learning outcomes. Forty-nine vocational track students participated, all working in a game-based learning environment for learning calculations with fractions. The results demonstrate that integrating the learning content in the game with the learning content in the classroom is related to students’ in-game performance, but not to students’ math performance on a paper-and-pencil test, postgame perceptions and postgame motivation. To conclude this paper, practical and theoretical implications for the fields of instructional design and educational games research are discussed.
Boek: Describing and studying domain‐specific serious games
Pagina's: 133 - 153
ISBN:978-3-319-20275-4
Jaar van publicatie:2015