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Publicatie

Immersive virtual reality simulations for competence development : innovative or rather utopic?

Boekbijdrage - Boekabstract Conferentiebijdrage

Recently, teacher training programs implement more authentic learning experiences in their courses. For aiding preservice teachers (PSTs) to practice their classroom management skills for example, desktop (video-based) simulations are increasingly used. However, due to a lack of authenticity, these simulations appear to make a limited contribution to the acquisition of complex competences such as aggression management (AM). This study wants to explore a different, innovative path, and therefore aims to evaluate the impact of virtual reality (VR)-based simulations on the development of the AM competence of PSTs. Participants of this experimental study are randomly assigned to an experimental or control group. Via head-mounted display 360-degree videos, PSTs from the experimental group will be immersed in situations which require the use of AM skills. The control group participates in a desktop simulation. A mixed methods approach will be used (1) to investigate to what extent VR-based simulations foster the AM competence of PSTs, (2) to compare the impact of VR-based simulations with online simulations and (3) to formulate design principles specifically for competence development via VR-based simulations. This study offers a contribution to research on AM skills in teacher training, as the use of immersive simulations in this context is scarce.
Boek: EAPRIL 2021 : book of abstracts : learning in the age of industry 4.0
Pagina's: 25 - 26
Jaar van publicatie:2021
Toegankelijkheid:Open