Model-based evaluation of 'digital game-based learning' in the 3rd grade of secondary education. Interaction between beliefs, player behavior, meta-cognitive strategies, and learning effects. Ghent University
This PhD project focuses on the exploration of learning effects (content and media literacy) of Digital Game-Based Learning (DGBL) in higher secondary education. Central is the development and testing of a path model that integrates the curriculum potential of games, player behavior and stakeholder beliefs, self-efficacy, media literacy and academic performance.