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Publicatie

Exploring Deep Content in Physical Rehabilitation Games

Boekbijdrage - Boekhoofdstuk Conferentiebijdrage

This paper argues that game mechanics are important tools to combine rehabilitation therapy concerns with immersive game play. Through the practical design of a game we describe how properties of game mechanics (actions, attributes, dynamics, rules, space, and skill/chance) connect to elements of rehabilitation therapy (exercise motion, parameters, therapy context, goals, motion trajectory, and motion constraints). We aim to stimulate rehabilitation game researchers to consider applying the presented approach in their own designs.
Boek: ENTERTAINMENT COMPUTING (ICEC 2015): 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
Series: Lecture Notes in Computer Science
Volume: 9353
Pagina's: 433 - 438
Aantal pagina's: 6
ISBN:978-3-319-24589-8
Jaar van publicatie:2015
Trefwoorden:game design, physical rehabilitation, deep content, design research, game mechanics, game conventions, Game Design, Physical Rehabilitation, Deep Content, Design Research, Game Mechanics, Game Conventions
BOF-keylabel:ja
IOF-keylabel:ja
Toegankelijkheid:Closed