Digital game-based learning in formal education: Development and validation of a conceptual model comprising game characteristics, stakeholder variables, school-level factors, socio-cultural influences and learning outcomes Ghent University
Empirical research is growing about both the learning opportunities that can be derived from video games and the effectiveness of digital game-based learning (DGBL) in formal education. However, the resulting evidence is conflicting and inconclusive. A likely explanation is that the underlying theoretical frameworks do not sufficiently address the full complexity of learning with video games in a formal educational context. This post-doctoral ...