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How Lay People Design Interior Architecture Layouts in Virtual, Augmented, Drawn and Physical Reality KU Leuven
Simulated reality, such as virtual reality (VR) and augmented reality (AR), is particularly helpful for lay people such as clients or prospective occupants, as it allows them to first- hand experience an unbuilt architectural space to provide design input without the requirement of spatial expertise. However, as the experience of space depends on the holistic interplay of a wide variety of atmospheric aspects that cannot be easily simulated, it ...
Towards Traceable Design Rationale in Augmented Reality Universiteit Hasselt
When new things, such as buildings or physical products, are designed, the design process typically explores multiple design alternatives and undergoes several iterations. The associated artefacts typically grow from low-fdelity prototypes , such as paper sketches, to high-fdelity prototypes, such as 3D scale models. While previous work has focused on capturing the design rationale behind the decisions that happen during such a design process, ...
Crouch, Hold and Engage: Spatial Aspects of Augmented Reality Browsing Universiteit Hasselt
Displays that use an AR browser to augment a printed poster are nowadays commonplace in many cities. Whilst much research exists on the technical issues and interaction techniques related to such AR displays, currently there has been little research on how these applications are actually used. In this paper, we present the first study reporting on usage comfort and spatial aspects when using an AR browsing app on to browse augmented content on a ...
Augmented video viewing: transforming video consumption into an active experience Universiteit Hasselt
Traditional video productions fail to cater to the interactivity standards that the current generation of digitally native customers have become accustomed to. This paper therefore advertises the \activation" of the video consumption process. In particular, it proposes to enhance HTML5 video playback with interactive features in order to transform video viewing into a dynamic pastime. The objective is to enable the authoring of more captivating ...
Characterization of the quality of experience and immersion of point cloud videos in augmented reality through a subjective study Universiteit Gent KU Leuven
Point cloud streaming has recently attracted research attention as it has the potential to provide six degrees of freedom movement, which is essential for truly immersive media. The transmission of point clouds requires high-bandwidth connections, and adaptive streaming is a promising solution to cope with fluctuating bandwidth conditions. Thus, understanding the impact of different factors in adaptive streaming on the Quality of Experience ...
Can’t touch this: The impact of Augmented Reality vs. Touch and Non-touch Interfaces on Perceived Ownership Universiteit Hasselt Vrije Universiteit Brussel
The rise of augmented reality (AR) technology presents e-retailers with new opportunities. According to previous research, it is a technology that can positively affect engagement, brand recall and purchase confidence. Mobile-enabled augmented reality differs from regular mobile phone use as the technology virtually overlays images or information to the real environment. As the use of a touch screen device (i.e. smartphone vs. laptop) has ...
A Study on Female Students’ Attitude Towards the Use of Augmented Reality to Learn Atoms and Molecules Reactions in Palestinian Schools Vrije Universiteit Brussel
The chemical reaction between different molecules is an important learning subject in a chemistry course. Especially for elementary school students, this can be an abstract concept and therefore difficult to understand. One way to facilitate this learning process is to use Augmented Reality (AR) technology, which is considered as an added value compared to classical learning materials such as textbooks, 2D images, video, etc. Among the different ...
Expressive Control of Indirect Augmented Reality During Live Music Performances Vrije Universiteit Brussel
Nowadays many music artists rely on visualisations and light shows to enhance and augment their live performances. However, the visualisation and triggering of lights in popular music concerts is normally scripted in advance and synchronised with the music, limiting the artist's freedom for improvisation, expression and ad-hoc adaptation of their show. We argue that these limitations can be overcome by combining emerging non-invasive tracking ...
A review on the applications of virtual reality, augmented reality and mixed reality in surgical simulation: an extension to different kinds of surgery Universiteit Hasselt
Background: Research proves that the apprenticeship model, which is the gold standard for training surgical residents, is obsolete. For that reason, there is a continuing effort toward the development of high-fidelity surgical simulators to replace the apprenticeship model. Applying Virtual Reality Augmented Reality (AR) and Mixed Reality (MR) in surgical simulators increases the fidelity, level of immersion and overall experience of these ...